Uncover every location and hidden detail in GTA 6’s massive open world map — From Vice City to the swamps, Islands, and highways of Leonida.

Grand Theft Auto VI (GTA 6), arguably the most anticipated game in over a decade, marks Rockstar’s boldest leap into next-gen open-world gaming — and at the heart of that leap is the expansive GTA 6 map, set to redefine how players explore, interact, and experience a living world.
Set in the vividly reimagined state of Leonida — inspired by Florida — the game features Vice City, Port Gellhorn, and a wide range of diverse regions including swamplands, rural towns, tropical islands, and mountainous wilderness.
Rockstar delivers a world bursting with detail: sprawling cities, swampy backwaters, coastal highways, and environments that feel alive at every turn. With cinematic visuals, hyper-detailed textures, and real-time atmospheric effects, GTA 6 sets a new standard for open-world graphiques and realism.
What We Know From the Official Trailer
Based on what we’ve seen in the official trailer, the GTA 6 map appears larger, denser, and more dynamic than any previous title — packed with biomes, vertical depth, and regional detail that evolves with every step.
From trailer clues and community analysis, here are some of the most talked-about areas likely included in the game:
- Vice City – The neon-filled heart of the map, packed with nightlife, high-rises, beaches, and crime.
- Port Gellhorn – A port and industrial city possibly used for smuggling missions and gritty side quests.
- Leonida Keys – A chain of tropical islands connected by long bridges, ideal for high-speed boat chases and hideouts.
- Kelly, Leonard, and Mariana Counties – Rural and small-town zones with biker gangs, gas stations, and remote highways.
- Mount Kalaga & Gloriana State? – The mountainous northern region hinted in maps, possibly for wilderness survival or sniper missions.
- Lake Leonida – A massive inland body of water surrounded by forests and trailers, ideal for fishing, airboats, and possible missions
These regions suggest a sprawling map with urban density and natural diversity — much more larger than GTA 5.
The Fan-Made Map Projects
The community hasn’t waited for Rockstar. Projects like the Mapping Project and Project Americas have tried to reconstruct the map based on:
- Environmental matches in the trailers
- Road signs, license plates, and county names
- Building layouts and skyline comparisons
Fan efforts have identified potential counties like Vice Dale, Leonard, and Kelly, hinting at multiple zones with distinct personalities.

💬 Disclaimer: These maps are speculative and not affiliated with Rockstar Games. They are community reconstructions based on publicly available material.
Project Americas GTA 6 Map
The Project Americas map gives us a broad look at GTA 6’s ambitious open world, centered around the reimagined state of Leonida. It features a sprawling Vice City, dense swamplands in Grassrivers, rural regions like Ambrosia and Redhill, and even remote island zones across the Bermuda Triangle. From Port Gellhorn to The Keys, the map promises diverse biomes perfect for GTA 6 side missions like hunting, racing, and scuba diving.
This expansive geography confirms Rockstar’s focus on scale and detail, making side activities more immersive and location-driven than ever before.

GTA 6 Map Size Compared to GTA 5
When comparing GTA 6 to GTA 5, one thing becomes clear: Leonida is massive! While GTA 5’s featured Los Santos and Blaine County across varied terrain, GTA 6 expands on this with a denser urban core (Vice City), more biome diversity, and what appears to be a longer coast-to-coast stretch.
Fan overlays and scaling estimates suggest the map could be 1.5x to 2x larger than GTA 5’s world — but it’s not just about size. GTA 6 promises a more vertical and reactive map, where rooftops, interiors, and environmental changes make exploration deeper and more dynamic.

How GTA 6 Map Evolves the GTA 5 Blueprint
GTA 5 introduced a seamless open world, but much of its map was spaced out for scale. GTA 6 seems to tighten that formula with:
- More verticality in cities (rooftops, towers, and interiors)
- Highly reactive environments (crowd behaviors, weather, wildlife)
- Layered biomes that feel alive — from beach towns to swamp villages
- Modern infrastructure like freeways, railways, ports, and suburbs
This evolution from GTA 5’s design shows Rockstar isn’t just expanding their world — they’re making it feel functionally deeper.
A New World Awaits in GTA 6
As the dust settles around the trailer reveals and map speculation, one thing is clear: GTA 6 isn’t just expanding the map — it’s expanding the possibilities of what an open-world game can be.
Leonida isn’t designed to be just bigger — it’s designed to feel more alive. Whether you’re weaving through chaotic city traffic, drifting across the sunlit waters of island chains, or getting lost in the eerie quiet of the swamps, GTA 6 invites players into a world that reacts, evolves, and surprises at every turn.
It’s not just a new chapter — it’s the foundation for what the future of Grand Theft Auto could look like. And for fans who’ve waited over a decade, the world that awaits might just be worth every second.
Final Thoughts
GTA 6 is shaping up to be Rockstar’s most ambitious project yet — not just in terms of visuals or budget, but in how it reimagines the very concept of an open-world map. From the glowing skyline of Vice City to the quiet backroads of Leonida’s inland counties, every frame shown so far points to a world that’s alive, reactive, and built for discovery.
While the full map remains unconfirmed, fan reconstructions and trailer clues paint an exciting picture of what’s to come — a world that’s not just larger than GTA 5, but deeper, more diverse, and more immersive. Whether you’re here for the leaks, the lore, or just to compare maps, one thing is clear: A new era of Grand Theft Auto is on the horizon — and it’s going to be massive.
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